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King Schmidt's Manteau

King Schmidt's Manteau [1]

GarmentLvl 130ID 15389
70DEF·60Weight·1Slots·Lv 130req.

A mantle once used by King Schmidt.

Effects

For each 3 refine levels
  • Increases physical damage inflicted on Fire and Shadow elemental monsters by 2%.
  • Increases magical damage inflicted on Fire and Shadow elemental monsters by 2%.
Refine Level +7
  • Reduces damage taken from Dragon and Formless monsters by 5%.
Refine Level +11
  • Increases physical damage inflicted on Dragon and Formless monsters by 15%.
  • Increases magical damage inflicted on Dragon and Formless monsters by 15%.
Details
  • Refinable: Yes

Combos / set effects

Equip this item together with the pieces below to trigger the set bonus.

  • Max HP +5%
  • Max SP +5%
  • Combined refine +21 or more:
  • After-cast delay -15%
  • MATK +25
  • Variable cast time -8%
  • Max HP +5%
  • After-cast delay -5%
  • ATK +30
  • 1% chance when attacking for 10s:
  • Ranged damage +10%
  • Combined refine +30 or higher:
  • +20% physical damage vs Holy
  • +20% physical damage vs Undead
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • +10% damage with Earth magic
  • +10% damage with Wind magic
  • MATK +30
  • Combined refine +30 or higher:
  • +20% magic damage vs Undead
  • +20% magic damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Crit damage +20%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • +10% damage with Holy magic
  • MATK +30
  • Combined refine +30 or higher:
  • +20% magic damage vs Undead
  • +20% magic damage vs Holy
  • 0.1% chance when attacking for 10s:
  • +10% damage with Fire magic
  • +10% damage with Shadow magic
  • MATK +30
  • Combined refine +30 or higher:
  • +20% magic damage vs Undead
  • +20% magic damage vs Holy
  • 0.1% chance when attacking for 10s:
  • MATK +10%
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • MATK +30
  • ATK +30
  • Combined refine +30 or higher:
  • +20% magic damage vs Undead
  • +20% physical damage vs Undead
  • +20% magic damage vs Holy
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • +10% damage with Neutral magic
  • MATK +30
  • Combined refine +30 or higher:
  • +20% magic damage vs Undead
  • +20% magic damage vs Holy
  • 0.1% chance when attacking for 10s:
  • +10% damage with Neutral magic
  • MATK +30
  • Combined refine +30 or higher:
  • +20% magic damage vs Undead
  • +20% magic damage vs Holy
  • 0.1% chance when attacking for 10s:
  • +10% damage with Wind magic
  • +10% damage with Water magic
  • MATK +30
  • Combined refine +30 or higher:
  • +20% magic damage vs Undead
  • +20% magic damage vs Holy
  • Combined refine +40 or higher:
  • +20% physical damage vs Undead
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • ATK +10%
  • ATK +30
  • 0.1% chance when attacking for 10s:
  • +10% damage with Neutral magic
  • +10% damage with Fire magic
  • MATK +30
  • Combined refine +30 or higher:
  • +20% magic damage vs Undead
  • +20% magic damage vs Holy
  • 0.1% chance when attacking for 10s:
  • MATK +7%
  • ATK +7%
  • Combined refine +30 or higher:
  • +20% magic damage vs Undead
  • +20% physical damage vs Undead
  • +20% magic damage vs Holy
  • +20% physical damage vs Holy
  • 0.1% chance when attacking for 10s:
  • Ranged damage +10%
  • ATK +30
  • Combined refine +30 or higher:
  • +20% physical damage vs Holy
  • +20% physical damage vs Undead
This itemGuardian Helm
  • All stats +10
  • Max HP +20%
  • Max SP +20%
  • Immune to knockback
  • +5% resistance vs Doram
  • +100% resistance to Water attacks
This itemGuardian Helm
  • All stats +10
  • Max HP +20%
  • Max SP +20%
  • Immune to knockback
  • +5% resistance vs Doram
  • +100% resistance to Water attacks

Dropped by (0)

Not dropped by monsters (shop, quest, craft, or instance).