King Schmidt's Suit [1]
ArmorLvl 130ID 15388
150DEF·90Weight·1Slots·Lv 130req.
A suit once used by King Schmidt.
Effects
- Increases physical damage inflicted on Medium and Large size monsters by 10%.
- Increases magical damage inflicted on Medium and Large size monsters by 10%.
Refine Level +7
- Increases physical damage inflicted on Fire and Shadow elemental monsters by 10%.
- Increases magical damage inflicted on Fire and Shadow elemental monsters by 10%.
Refine Level +9
- Reduces damage taken from Dragon and Formless monsters by 15%.
Refine Level +11
- Reduces physical damage taken from Medium and Large size monsters by 10%.
- Reduces magical damage taken from Medium and Large size monsters by 10%.
- Indestructible in battle
Combos / set effects
Equip this item together with the pieces below to trigger the set bonus.
This item
King Schmidt's Manteau- Max HP +5%
- Max SP +5%
- Combined refine +21 or more:
- After-cast delay -15%
- ATK +25
- HIT +10
- MATK +25
- Variable cast time -8%
- Crit damage +7%
- ATK +5%
- Max HP +5%
- After-cast delay -5%
- ASPD +3%
- Crit +7
- Ranged damage +7%
- ASPD +1
- ATK +30
- 1% chance when attacking for 10s:
- Ranged damage +10%
- Combined refine +30 or higher:
- +20% physical damage vs Holy
- +20% physical damage vs Undead
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- +10% damage with Earth magic
- +10% damage with Wind magic
- MATK +30
- Combined refine +30 or higher:
- +20% magic damage vs Undead
- +20% magic damage vs Holy
- 0.1% chance when attacking for 10s:
- Crit damage +20%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- +10% damage with Holy magic
- MATK +30
- Combined refine +30 or higher:
- +20% magic damage vs Undead
- +20% magic damage vs Holy
- 0.1% chance when attacking for 10s:
- +10% damage with Fire magic
- +10% damage with Shadow magic
- MATK +30
- Combined refine +30 or higher:
- +20% magic damage vs Undead
- +20% magic damage vs Holy
- 0.1% chance when attacking for 10s:
- MATK +10%
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- MATK +30
- ATK +30
- Combined refine +30 or higher:
- +20% magic damage vs Undead
- +20% physical damage vs Undead
- +20% magic damage vs Holy
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- +10% damage with Neutral magic
- MATK +30
- Combined refine +30 or higher:
- +20% magic damage vs Undead
- +20% magic damage vs Holy
- 0.1% chance when attacking for 10s:
- +10% damage with Neutral magic
- MATK +30
- Combined refine +30 or higher:
- +20% magic damage vs Undead
- +20% magic damage vs Holy
- 0.1% chance when attacking for 10s:
- +10% damage with Wind magic
- +10% damage with Water magic
- MATK +30
- Combined refine +30 or higher:
- +20% magic damage vs Undead
- +20% magic damage vs Holy
- Combined refine +40 or higher:
- +20% physical damage vs Undead
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- ATK +10%
- ATK +30
- 0.1% chance when attacking for 10s:
- +10% damage with Neutral magic
- +10% damage with Fire magic
- MATK +30
- Combined refine +30 or higher:
- +20% magic damage vs Undead
- +20% magic damage vs Holy
- 0.1% chance when attacking for 10s:
- MATK +7%
- ATK +7%
- Combined refine +30 or higher:
- +20% magic damage vs Undead
- +20% physical damage vs Undead
- +20% magic damage vs Holy
- +20% physical damage vs Holy
- 0.1% chance when attacking for 10s:
- Ranged damage +10%
- ATK +30
- Combined refine +30 or higher:
- +20% physical damage vs Holy
- +20% physical damage vs Undead
This item
Guardian Helm- All stats +10
- +7% resistance vs Doram
- 100% tolerance to Freeze
This item
Guardian Helm- All stats +10
- +7% resistance vs Doram
- 100% tolerance to Freeze
Dropped by (0)
Not dropped by monsters (shop, quest, craft, or instance).































