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Survivor's Orb

Survivor's Orb

HeadgearLvl 50Equips on: LowerID 19139
30Weight·Lv 50req.

Orbs that automatically assist their master in battle.

Effects

  • Increases physical attack by 2%.
  • Increases magical attack by 2%.
  • Reduces variable cast time of all skills by 3%
  • Enables the use of Level 1 Hiding.
When Staff of Survival[1] refined to +10
    Base Level is below 100
    • Reduces variable cast time of all skills by 3%.
    • Increases damage of Earth Strain and Chain Lightning by 15%.
    • Increases damage of Heaven's Drive and Jupitel Thunder by 70%.
    Base Level at least 100
    • Reduces variable cast time of all skills by 9%.
    • Increases damage of Earth Strain and Chain Lightning by 45%.
    • Increases damage of Heaven's Drive and Jupitel Thunder by 210%.
    When Circlet of Survival refined to +7
    • VIT +4
    • Reduces damage taken from Demihuman monsters by 4%.
    • Reduces variable cast time of all skills by 6%.
    When Circlet of Survival refined to +9
    • VIT +4
    • Reduces damage taken from Demihuman monsters by 4%.
    • Reduces variable cast time of all skills by 6%.
    When Manteau of Survival refined to +5
    • Reduces damage taken from Demihuman monsters by 2%.
    When Manteau of Survival refined to +7
    • Reduces damage taken from Demihuman monsters by 2%.
    When Staff of Survival[1] refined to +5
    • Increases magical attack by 2%
    When Staff of Survival[1] refined to +7
    • Increases magical attack by 2%

    Combos / set effects

    Equip this item together with the pieces below to trigger the set bonus.

    • MATK +1%
    • Refine of the weapon +5 or higher:
    • MATK +2%
    • Refine of the weapon +7 or higher:
    • MATK +2%
    • MATK +1%
    • Refine of the weapon +5 or higher:
    • MATK +2%
    • Refine of the weapon +7 or higher:
    • MATK +2%
    • MATK +1%
    • Refine of the weapon +5 or higher:
    • MATK +2%
    • Refine of the weapon +7 or higher:
    • MATK +2%
    • MATK +1%
    • Refine of the weapon +5 or higher:
    • MATK +2%
    • Refine of the weapon +7 or higher:
    • MATK +2%
    • MATK +10 per refine of the weapon
    • Refine of the weapon +10 or higher:
    • Variable cast time -3%
    • Earth Strain damage +15%
    • WL_CHAINLIGHTNING_ATK damage +15%
    • Heaven's Drive damage +70%
    • Jupitel Thunder damage +70%
    • Base level 100 or higher:
    • Variable cast time -3%
    • Earth Strain damage +30%
    • WL_CHAINLIGHTNING_ATK damage +30%
    • Heaven's Drive damage +140%
    • Jupitel Thunder damage +140%
    • MATK +10 per refine of the weapon
    • Refine of the weapon +10 or higher:
    • Variable cast time -3%
    • Earth Strain damage +15%
    • WL_CHAINLIGHTNING_ATK damage +15%
    • Heaven's Drive damage +70%
    • Jupitel Thunder damage +70%
    • Base level 100 or higher:
    • Variable cast time -3%
    • Earth Strain damage +30%
    • WL_CHAINLIGHTNING_ATK damage +30%
    • Heaven's Drive damage +140%
    • Jupitel Thunder damage +140%
    • VIT +4
    • Variable cast time -6%
    • +4% resistance vs Demi-Human
    • +4% resistance vs Player
    • +20% damage with Earth magic
    • +20% damage with Wind magic
    • Refine of the upper headgear +7 or higher:
    • VIT +4
    • Variable cast time -6%
    • +4% resistance vs Demi-Human
    • +4% resistance vs Player
    • Refine of the upper headgear +9 or higher:
    • VIT +4
    • Variable cast time -6%
    • +4% resistance vs Demi-Human
    • +4% resistance vs Player
    • Fixed cast time -50%
    • +1% resistance vs Demi-Human
    • +1% resistance vs Player
    • Refine of the garment +5 or higher:
    • +2% resistance vs Demi-Human
    • +2% resistance vs Player
    • Refine of the garment +7 or higher:
    • +2% resistance vs Demi-Human
    • +2% resistance vs Player
    • VIT +4
    • INT +5
    • +3% resistance vs Demi-Human
    • +3% resistance vs Player
    • After-cast delay -1% per refine of the upper headgear

    Dropped by (0)

    Not dropped by monsters (shop, quest, craft, or instance).