Mad Hatter [1]
HeadgearLvl 60Equips on: Upper · LowerID 19107
12DEF·80Weight·1Slots·Lv 60req.
A mysterious hat designed after the backcountry people of Unbara.
Effects
For each refine level
- Reduces damage taken from Shadow elemental attack by 5%.
- Reduces damage taken from critical attacks by 20%.
Refine Level +5
- Reduces damage taken from critical attacks by 30%.
Refine Level +7
- Reduces damage taken from critical attacks by 50%.
When equipped by Novice
- Frozen resistances +20%.
Refine Level +5
- Frozen resistances +30%.
Refine Level +7
- Gives immunity against Frozen.
When equipped by Swordman
- Curse resistances +20%.
Refine Level +5
- Curse resistances +30%.
Refine Level +7
- Gives immunity against Curse.
When equipped by Mage
- Bleeding resistances +20%.
Refine Level +5
- Bleeding resistances +30%.
Refine Level +7
- Gives immunity against Bleeding.
When equipped by Archer
- Sleep resistances +20%.
Refine Level +5
- Sleep resistances +30%.
Refine Level +7
- Gives immunity against Sleep.
When equipped by Acolyte
- Burning resistances +20%.
Refine Level +5
- Burning resistances +30%.
Refine Level +7
- Gives immunity against Burning.
When equipped by Thief
- Blind resistances +20%.
Refine Level +5
- Blind resistances +30%.
Refine Level +7
- Gives immunity against Blind.
When equipped by Merchant
- Poison resistances +20%.
Refine Level +5
- Poison resistances +30%.
Refine Level +7
- Gives immunity against Poison.
When equipped by Taekwon
- Stun resistances +20%.
Refine Level +5
- Stun resistances +30%.
Refine Level +7
- Gives immunity against Stun.
When equipped by Ninja
- Silence resistances +20%.
Refine Level +5
- Silence resistances +30%.
Refine Level +7
- Gives immunity against Silence.
When equipped by Gunslinger
- Confuse resistances +20%.
Refine Level +5
- Confuse resistances +30%.
Refine Level +7
- Gives immunity against Confuse.
- Indestructible in battle
Details
- Refinable: Yes
Dropped by (0)
Not dropped by monsters (shop, quest, craft, or instance).


